ESCHATON MEDIA

The World May End Tomorrow, So Seize The Day And Play.

   

2016 is going to be a wild ride.

Hello all!

If you follow us regularly you know that we are really bad at updating our media page. With all the work that we put into producing (and honestly playing) games, we normally let the news and production page slip through the cracks.

But, today I am excited to tell you about some of our 2016 releases.

In just a couple of weeks the CHRONOS Universal LARP System gets a new core expansion. That expansion is the SILVER AGE: HORROR DECK. Want to add rules for players to become bizarre and warped monstrosities? New augment and core cards are available for just that. Add in professions like "Serial Killer" and "Cultist" and you will be able to add the dark nether regions to all of your CHRONOS games.

In addition we have two great Skeins coming out this year. Both Sleepy Hollow School of the Arcane and Devil Days will be released for the Chronos System this year.

Sleepy Hollow: School of the Arcane has been a fan favorite at conventions for years. Now not only will Sleepy Hollow have it's own book, but it's own world specific card deck. This includes new card components such as spell verbals and wand gestures for our magic using players. This deck is perfect for those people looking to enter into the dark humor filled school days of Sleepy Hollow, or run a campaign that takes place after the graduation. 

Devil Days has been a huge hit to our rockabilly loving, pompadour sculpting, poodle skirt wearing, and blood soaked malt shoppe attendees. The Devil Days universe will be released with both a book and its own custom Devil Days card deck this fall. While Devil Days has been given a little push back due to it's demonic content, we figured hell with it and decided to release it.

In addition we have Overgrowth of the Undying coming out as our 2016 expansion for the Dystopia Rising universe. Focusing on the wild, overgrown, and chaos filled territories of middle america we will be taking a close look at Rover culture, Remnants, and Natural Ones. We will be taking a sneak peak at the Nuclear Family faith, as well as diving headlong into some of the historic causes of the mutations and fall of mankind.

And that is not all we are releasing this year. Table Top standalone favorite Writer's Blocks will be available to the public so that players can finally use their dominoes to create shared storytelling experiences that take just about an hour from character creation all the way to story completion. Perfect for the story teller who is tired of never being able to play, and player groups who only have an hour or so to scratch their RPG itch.

So with that I look forward to seeing all of you enjoying what we have in store, plus, we have some other great announcements coming this summer that should just knock your socks off. 

 

 

CHRONOS: Tell Us What You Really Think

You’ve heard about us rant about CHRONOS: Universal LARP System in the past. It’s streamlined. It’s fun. It will make any LARP experience better. But honestly, why should you take our word for it? After all, we created the card-based system, so aren’t we a bit biased?

Fortunately, we’re not the only ones that use CHRONOS (we’d be very sad if we were). Kristin Roach, a long-time gamer and LARPer, had a chance to test out the system for herself when she was at Dexcon this year. She played The American School of Magic, using her own CHRONOS deck in the game. And we’re happy to report that she loved the system.

“I was looking forward to this game so much,” admits Roach. “One, the subject and game setting drew me in and two, I was going to get the chance to play out the CHRONOS rule system. I had heard a lot of good things about it.”

The American School of Magic included crytograms for spells which you had to decode before you could learn them, magical beast areas, and an entire alchemy portion where you had to physically mix liquids.

“There were potions made of red liquids that when mixed, turned blue,” said Roach.

Yet this game would not have run nearly as smoothly as it did without CHRONOS. Roach says that despite there being about 35 people involved in the game, combat was smooth and fast and the learning curve was easy.

“I did not feel encumbered by a character sheet or keeping track of my things,” said Roach. “It is a system where you use three cards at a time—so lightweight and compact. You could easily make any type of character you wanted.”

Let it be known that we’re not the sort to only tell you about the positive things that Roach said about the system, though. She admitted that how small the numbers were on the cards made it a bit difficult to read. But all things considered, we think that’s pretty minor. In fact, Roach says that she plans to use CHRONOS every chance she gets.

“I was intimidated to try out a new system, and CHRONOS eased me right in,” she says. “Very smooth. I have heard nothing but positive things from all I know who have played it so far. CHRONOS  is a great game system.”

Have you used CHRONOS? We’d love to hear what you think about it. Give us feedback here—positive or negative. We’re always looking to improve.

You can also get CHRONOS for yourself. Grab a deck and start playing by purchasing one from DriveThruRPG.

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